Pebble 3.0 : Smoother Graphics with Antialiasing and Meetup Recap




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Pebble March 27th, 2015

Smoother Graphics with Antialiasing!

Greetings, Devs!
 

This week we have released Pebble SDK Developer Preview 5, which includes new Graphics API functions to draw shapes with any stroke width. We are also introducing antialiasing for these functions, which means that any apps built with SDK 3.0 will automatically take advantage of smoother, better looking graphics. If you do not want to include antialiasing in your app, simply use graphics_context_set_antialiased(ctx, false); to turn it off. Read more about these new functions in the Drawing Graphics guide.

 

You can see these new features in action in the new SDK example app ks-clock-face, which was featured in the Pebble Time Kickstarter video.

 

 
PebbleKit Android 3.0 Now Available!

Apps using PebbleKit Android will need to be re-compiled in order to work with the new Pebble Time official Android app. The good news is that this version is now available for you to use! It is fully backwards compatible with the existing Pebble Android app, so you will only need to do this once per app.

 

You can get the new PebbleKit from the official GitHub repository, or by updating the version number to '3.0.0' in your build.gradle file.


We Need Your Feedback!
 

The point of a developer preview is to get you early access so you can start writing apps, but also to get your feedback and to use it to improve Pebble and the SDK.
We would love to hear all your thoughts on the new SDK and the timeline APIs
. Visit the forums to discuss all the new features,
and as always you can write to devsupport@getpebble.com.

Awesome Community Links

Here are some of the things we've seen in the Pebble community recently. If you

see something you think should be included, let us know!

  • The folks at TackMobile have created an awesome Pebble Time Design Kit to help you get started prototyping your UI for Basalt apps, including concepts for many example apps and services.

  • Yuriy Galanter has written a blog post about how to use the frame buffer API to create animated textures for TextLayers using GBitmapSequence and some clever compositing tricks.

Event News

We just came back from Pearl Hacks, which was filled with success stories from first time and seasoned hackers alike. You can read all the details and cool hacks on our blog post. We also attended HackBU last weekend and had a blast. You can read more about it in this awesome blog post. You can also visit the ChallengePost page to see all the cool hacks that came out of the event.

 

Here are some of the future events we will be attending! For full details and future months of events check out our events website.

 

We're Hiring!

As a rapidly growing company, we're always on the lookout for new talent to grow our various teams. If you or anyone you know has the technical skills and an enthusiasm for wearables, have a look at our jobs page to see a list of open positions.